Snap To Cursor For Mac

  1. Cursor Download Mac
  2. Snap To Cursor For Macbook Air
  3. Change Mac Cursor

Keyboard Focus Mode

ATrim Clip Start to Current Cursor Position
  1. Simply press the key combination to activate the snap mechanism and then simply the cursor to select an appropriate size and position for the window. For instance, press the ctrl+cmd key to activate and then move the cursor to the left of the screen to set the window to display on the left half.
  2. Snap-To is a Control Panel that snaps the cursor to the default button whenever a dialog comes up on your screen. Fairly simple, but it'll increase your speed when using a Macintosh, especially if you use dialogs often and/or have a large screen.
  3. In this video I will show you how to create a cursor for Mac or Windows!1st link: link: http.

Mac users now have a window snapping feature built directly into Mac OS, which allows users to easily snap windows to aspects of the screen or against one another. This offers a nice way to quickly and precisely align windows, and it’s more or less the Mac equivalent feature of window snapping from the Microsoft Windows world.

DAdd Fade In from Clip Start to Current Cursor Position
GAdd Fade Out from Current Cursor Position to Clip End
ZUndo
CCopy
BAdd Edit to Clip at Current Cursor Position
;Move Cursor Down a Track while Keeping Selection
'Move Cursor to Next Transient
Snap To Cursor For Mac
,Nudge Cursor/Selection Left
MNudge Cursor/Selection Left by Next Value

Playback

Start/stop playback
⌥ [Play Edit selection
Transport Master toggle

Recording

⌘ .Stop record and discard take
⌥ LLoop Record toggle
⌘ ⇧ PQuickPunch toggle

Transport Mode (Numeric Keypad)

0Play/Stop
2Fast Forward
4Loop Playback Mode On/Off
6Quick Punch Mode On/Off
8Countoff On/Off

Shuttle Mode (Numeric Keypad - Pro Tools HD Only)

61 x Forward playback speed
94 x Forward playback speed
31/4 x Forward playback speed
5+61/2 x Forward playback speed
8+92 x Forward playback speed
2+31/16 x Forward playback speed
0Loop Playback of Edit Selection

Scrub (Jog)/Shuttle

Auditioning Pro Tools/MMC

⌥ ← →Play by pre-roll value up to selection start/end
⌘ ← →Play by post-roll value from selection start/end
⌘ ⌥ ← →Play by pre and post-roll value through selection start/end
⌥ ← →Cue Transport with pre/post-roll to selection start/end

Edit Modes and Edit Tools

F1 F4Enable Snap to Grid and Shuffle mode
F3 F4Enable Snap to Grid and Spot mode

Edit Selection, Definition, and Navigation

⌘ ⌥ ⇥Enable or disable Tab to Transients command
⌥ ⇥Locate cursor to previous transient
⌃ ⇥Locate cursor to previous Clip boundary/sync point
⌃ ⌥ ⇥Go to and select previous Clip
⇧ ⌃ ↩Extend selection to Song Start
⌥ ⇧ ⇥Extend selection to previous Clip-boundary
⌃ ⇧ ⌥ ⇥Extend selection to include previous Clip
⌥ ↩Go to end of session
⌥ ⇧ ↩Extend selection to end of session
↑ ↓Set selection start/end during playback
↑ ↓Set selection start/end to incoming time code while stopped
⌘ ⌃ ⌥ 'Move selection forward by the selection amount
⌘ ⌃ ⌥ LMove selection backward by the selection amount
⌘ ⌃ ⌥ ⇧ LHalve length of selection
⌥ ⇧ ECancel Zoom toggle and remain at same zoom level
⇧ RRecord enable tracks that contain Edit cursor or Edit selection
⇧ ITrack Input Monitor enable tracks that contain Edit cursor or Edit selection
⇧ SSolo tracks that contain Edit cursor or Edit selection
⇧ MMute tracks that contain Edit cursor or Edit selection
Move insertion to end of Edit selection
⌃ ↑ ↓Increase or decrease height of any lane that contains Edit cursor or Edit selection

Editing, Nudging, Trimming

⌘ ⌥ + or -Change Nudge value
⇧ + or -Nudge start/end data to right/left by Nudge value (keeps underlying audio and moves start/end)
⌃ + or -Nudge data within current Clip to right/left by Nudge value (keeps Clip start/end and moves underlying audio)
⌥ ⇧ + or -Nudge left selection boundary right/left by Nudge value
⌘ ⇧ + or -Nudge right selection boundary right/left by Nudge value
⌥ + or -Trim left edge of Clip to right/left by Nudge value
⌘ + or -Trim right edge of Clip to right/left by Nudge value

Clip Gain

⌃ ⇧ =Show or hide Clip Gain Info
⌃ ⇧ EAdd Clip Gain breakpoint at current Edit location
⌃ ⇧ ↓Nudge selected clip gain down
⌃ ⇧ XCut Clip Gain
⌘ VPaste Clip Gain

Track Compositing

⌥ ⌃ VCopy selection to main Playlist
Create a new playlist for first selected track in session
⌃ ⌥ Create a new playlist for each track in session
⌥ ⌃ ⇧ Create a new playlist for each selected track in session
⌘ ⌃ Duplicate main playlist for first selected track in session
⌘ ⌥ ⌃ Duplicate main playlist for each track in session
⌘ ⌥ ⌃ ⇧ Duplicate main playlist for each selected track in session

Zoom

⌘ ⌃ [Zoom to show entire session horizontally without affecting vertical zoom or scrolling
⌘ ⌃ ]Zoom in horizontally on a selection without affecting vertical zoom or scrolling
⌘ ⌥ ⌃ [Vertical zoom to show default waveform height (Audio)
Snap To Cursor For Mac
⌘ ⌥ [ or ]Incrementally zoom vertically on all audio tracks
⌘ ⌃ ⇧ [Vertical zoom to show all notes (lowest to highest) in MIDI and Instrument (MIDI)
⌥ ⌃ AHorizontal zoom to show all tracks
⌥ FHorizontal zoom and scroll timeline excluding MIDI events
⌥ ⌃ FHorizontal zoom to selection, including MIDI events
⌘ ⌥ [ or ]Incrementally zoom vertically on all audio tracks
⌥ ⇧ ECancel Zoom Toggle and remain at same zoom level

File Menu

⌘ OOpen Session
⌘ ⇧ WClose Session
⌘ ⌥ BBounce To Disk
⌘ ⇧ IImport Audio
⌘ PPrint Score from Pro Tools Session

Edit Menu

⌘ ⇧ ZRedo
⌘ CCopy
⌘ BClear
⌃ ⇧ XCut Special Cut Clip Gain
⌥ MPaste Special Merge
⌘ ⌃ VPaste Special to Current Automation Type
⌥ [Play Edit Selection
⌘ DDuplicate selection
⌥ HShift selection
⌘ TTrim Clip to Selection
⌥ ⇧ 8Trim Clip End to Insertion
⌘ HHeal Separation
⌥ ⇧ 3Consolidate selection
⌘ ⌥ ZRestore Last Selection

Memory Locations and Markers

⌃ NToggle Timeline Insertion/Play Start Marker Follows Playback preference on/off

Automation

⌃ ⌘ ← →Change to previous/next Track View on all tracks included in current selection
⌃ ⌥ ⌘ ← →Change to previous/next Track View on all tracks
⌘ ⌥ TThin Automation
⌘ ⌥ /Write Automation to All Enabled Parameters

Cursor Download Mac

⌘ ⌥ ⇧ /Trim Automation to All Enabled Parameters
⌥ ⇧ /Glide Automation to All Enabled Parameters
⌘ ⌃ VSpecial Paste of automation data between different controls
⌘ XCut
⌘ DDuplicate
⌘ ⇧ EInsert Silence

Fades, Fades Dialog

⌘ ⌃ FApply crossfade without opening Fades dialog
⌥ GFade to End
⌃ ↑ ↓Cycle up/down through Out Shape parameter options
⌥ ↑ ↓Cycle up/down through In Shape parameter options
⌃ ← →Cycle up/down through preset Out Shape curves

View Menu

⌘ ⌥ MView Narrow Mix window option

Track Menu

⌘ GGroup Tracks
⌥ KAuto Input Monitoring/Input Only Monitoring (Pro Tools only)
⌥ KSet Record Tracks to Input Only/Set Record Tracks to Auto Input (Pro Tools HD)
⌥ CClear all Clip indicators

New Tracks Dialog

Clip Menu

⌘ LLock/Unlock Clips

Snap To Cursor For Macbook Air

⌥ ⇧ FBring to Front
⌘ ⌥ GGroup Clips
⌘ ⌥ RRegroup Clips
⌘ RCapture Clip
⌘ 0Quantize Clip to Nearest Grid

Clip List

⌘ ⇧ DClear Find
⌘ ⇧ 2Show/Hide MIDI Clips
⌘ ⌥ KShow/Hide Auto-Created Clip
⌘ ⇧ USelect Unused Clips
⌘ ⇧ RRename selected Clips
⌘ ⇧ YExport Clip Definition

Elastic Audio

Step Input

1Whole note
41/4 note
61/16 note
81/64 note
3Toggle Tuplet on/off
0Undo step
Minus (–)Nudge back
/Edit Selection indicators
Function Syntax (LM:grsnap:snapfunction)
(LM:grsnap:parsepoint <bpt> <str>)
(LM:grsnap:snapmode <str>)
Current Version1.0
DownloadGrSnapV1-0.lsp
View HTML VersionGrSnapV1-0.html
Donate
Demo Program
Download Demo ProgramGrSnapDemo.lsp
View HTML VersionGrSnapDemo.html

Introduction & Motivation

This utility provides a means of enabling the use of full Object Snap functionality within a grread loop.

The motivation for such a utility arises as a consequence of the behaviour of the AutoLISP grread function. This function pauses for any form of user input (whether it be mouse movement, mouse clicks, or keyboard input), and will return the type of input received & any relevant data associated with the input (such as the coordinates of the AutoCAD cursor, or the ASCII character codes of any key-presses issued by the user).

Given the ability to directly track the position of the AutoCAD cursor, the AutoLISP grread function is most commonly used within a while loop to continuously monitor user input and perform some operation or update the on-screen display depending upon the nature of the input received.

In this way, AutoLISP developers can create 'dynamic' programs in which the on-screen graphics can be updated in real-time based on the position of the AutoCAD cursor. There are several examples on my site demonstrating how to exploit this function to yield dynamic effects, including: Align Objects to Curve, Align Text to Curve, Draw Grid, Dynamic Attribute Width, Dynamic Information Tool, Dynamic Offset, Dynamic Text Alignment, Incremental Array, Incremental Numbering Suite, Label, Slinky Text, and many others.

However, the practicality of the grread function is severely hampered by the simplicity of its output - since the function merely pauses awaiting any form of data received from an input device, no information is provided pertaining to any active drawing aids, and consequently all standard drawing aids (such as Object Snap, Orthomode, Tracking, Dynamic Input, etc.) are unavailable whilst the grread function is awaiting or receiving input.

Given the necessity of Object Snap for accurate & precise drafting, the unavailability of Object Snap within a grread loop becomes a 'deal-breaker' for many AutoLISP developers (including myself), as the sacrifice of Object Snap far outweighs the benefit of any fancy visual effect offered by the use of such function.

Therefore, when designing a 'dynamic' application, a developer must either turn to a standard getXXX function to retrieve user input (such as getpoint, for example), and hence abandon the dynamic visual effect; or alternatively attempt to imitate the functionality of the Object Snap drawing aid by calculating the available snap points based on the active snap modes & reconstructing the snap symbols as temporary screen graphics.

Mac

This utility attempts to do exactly that.

It would be remiss of me at this point to neglect to mention the tremendous work others have contributed to achieving this goal, most notably ElpanovEvgeniy, a very talented AutoLISP developer on whose shoulders I stand.

Snap Function

Arguments
None
Returns
TypeDescription
FunctionA function returning a calculated snap point (if available) for a given point & Object Snap bit code.

This function forms the core element of the GrSnap utility; the function defines & returns a function requiring two arguments: a point from which to calculate an available snap point & display the appropriate snap symbol, and an Object Snap bit code corresponding to one or more snap modes that are to be considered when calculating the snap point.

You may be puzzled as to why this function has been designed to return another function to be used to perform the snap calculations, rather than performing the calculations itself.

The answer is efficiency.

There are many operations pertaining to the construction of the Object Snap symbol vectors which only need to be performed once when the calling program is run. Given that the acquisition of a snap point is likely to be performed continuously within a grread loop, it would be incredibly inefficient & unnecessary if such operations were to be performed repeatedly.

Global variables could obviously be used to overcome this inefficiency, but the function then 'leaks' data and it becomes the responsibility of the calling program to clean up the variables when finished.

Instead, by defining & returning an optimised function, the calling program can assign the function to a local symbol (outside of any loop construct), and then evaluate the local function within the grread loop.

This technique is best demonstrated with code:

The function will furthermore perform successfully under all UCS & View settings.

Parse Point Function

Function Syntax(LM:grsnap:parsepoint <bpt> <str>)
Arguments
SymbolTypeDescription
bptListBasepoint for relative point input, e.g. @5,5
strStringString representing point input
Returns
TypeDescription
ListPoint represented by the given string, else nil.

This function facilitates typed point input within a grread loop.

To enable the user to specify points by entering absolute or relative coordinates at the keyboard, the calling program should be designed to monitor keyboard input & concatenate the entered characters accordingly. This is demonstrated by the second & third demo programs provided in the file available for download at the top of this page.

Given a string entered by the user, this function will test whether the string represents a valid 2D or 3D point input, and furthermore whether the specified point is an absolute or relative coordinate (i.e. whether or not the coordinate input is prefixed with the '@' symbol), and will return the appropriate absolute coordinate value or nil if the input is invalid.

As an example:

Snap Mode Function

Function Syntax(LM:grsnap:snapmode <str>)
Arguments
SymbolTypeDescription
strStringObject Snap modifier
Returns
TypeDescription
IntegerObject Snap bit code for the given modifier, else nil.

This function enables the use of Object Snap modifiers to override the active Object Snap modes during point input.

As with the above Parse Point function, to enable the implementation this function in a program, the calling program should be designed to monitor & concatenate keyboard input within the grread loop, before passing the string specified by the user to this function.

Evaluated with a given string, this function will test whether the supplied string matches any available Object Snap modifier and, if successful, will return the corresponding Object Snap bit code and print either 'of' or 'to' at the AutoCAD command-line, consistent with standard AutoCAD behaviour.

Since Object Snap modifiers are matched by treating the supplied string as a wildcard pattern, the function will accept any portion from the start of the modifier keyword, for example:

The implementation of this function is illustrated by the second & third demo programs available to download at the top of this page.

Demonstration Programs

Snap To Cursor For Mac

In addition to the above descriptions and code snippets, I have provided a set of three demonstration programs which are available for download using the link at the top of this page. These example programs provide implementations of my GrSnap utility with varying degrees of Object Snap functionality; the demo programs are described separately in more detail below.

Please ensure the GrSnap.lsp utility is loaded before running any of the following demo programs.

Demo Program 1

This first program is a very basic implementation of the GrSnap utility. The program will display available snap points using the appropriate symbols, but does not offer the user or support any form of keyboard input.

The program will simply prompt the user to pick a point and will create a POINT entity at the selected point. This can obviously be achieved using the getpoint AutoLISP function, however, the demo program is provided only as a simplified academic example.

Demo Program 2

This program demonstrates a full implementation of the GrSnap utility, displaying the available snap points as the cursor is moved, permitting keyboard input of absolute or relative coordinates, and enabling the use of Object Snap modifiers to override the active Object Snap modes.

As with the first demo program, this program will also simply prompt the user to pick a point and will create a POINT entity at the selected or specified point.

Demo Program 3

Finally, this third program demonstrates a full implementation of the GrSnap utility, in conjunction with the display of custom vector graphics on screen, showing functionality which could not be achieved using standard AutoLISP functions (unless a temporary block was created).

The program will prompt the user to specify the center of a circle with radius 1/20th of the screen height, displayed in real-time at the cursor. Given a valid point, the program will construct a CIRCLE entity centered at the selected point.

Change Mac Cursor

Below is a preview of the program in operation, showing compatibility under all UCS & View settings, and demonstrating the ability to use Object Snap modifiers:

Further Examples

The following programs serve as additional examples demonstrating an implementation of my GrSnap utility:

Star

3-Point Rectangle

Circle Tangents