Scp Containment Breach Documents

SCP Containment Breach Document I. Chris put down the document. He said, “That’s exactly what I saw in my hallucination. A face without pupils, nostrils,. SCP - Containment Breach (found here) is an independently developed Survival Horror game based on the SCP Foundation wiki, and spin-off of SCP-087 -B. Many of the tropes which apply to individual SCPs naturally apply here, too. You take on the role of a D-Class personnel, designated D-9341, who is assigned to an experiment with SCP-173. SCP-008, orthe'Zombie Plague', is a bio-hazardous SCP object found in SCP - Containment Breach. 1 Description 2 In-game 3 Infected 4 Description 5 In-game 6 Trivia 7 Gallery 8 References SCP-008 is a complex prion, the research of which is highly classified and primarily aimed at preventing research which may lead to the synthesis of SCP-008 in the distant future. Traits of the SCP-008 prion. For partial translation of this text, see Document 088-14. Containment breach overview: In more than 70 years of containment, SCP-088 has only roused from its state of hibernation twice, breaching containment with a caustic fluid that dissolves most minerals and metals. Each time multiple personnel were exposed to a second compound which SCP. When you put the brightness up and read documents. Everything related to SCP - Containment Breach. Created Aug 22, 2012.

  1. Scp Containment Breach Documents
  2. Scp Containment Breach Documents Pdf
  3. Scp Containment Breach Documents Sample
  4. Create A Scp Document
SCP-106
Info
Object ClassKeter
Animate?Yes
Harmful?Yes
SCP LinkSCP-106
This SCP has music relating to it.
Containment Chamber

SCP-106, known as 'The Old Man', is an SCP encountered in SCP - Containment Breach.

Description[edit | edit source]

SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms.

SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material that coats SCP-106.

SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.

In-game[edit | edit source]

SCP-106 is a mobile threat, and appears quite often. It can spawn at any time near the player (either from the floor or from the ceiling). Once SCP-106 has spotted the player, it will immediately begin to pursue them. SCP-106 is difficult to deter, due to it being able to phase through doors, with the only way to shake it off being to wait out its pursuit for an amount of time or trick it into walking into a Tesla gate, stunning it and causing it to retreat. Should the player wander too far from SCP-106, it will teleport closer to them.

ScpBreach

If SCP-106 manages to catch the player, it will take them to its Pocket Dimension. At the first intersection, SCP-106 will wander around this room in a counter-clockwise pattern through the walls of the hallways. Physical contact with it in this dimension results in instant death. After it performs 3 full rotations around the map it'll head straight towards the player if they are still in the intersection.

SCP-106 appears again in the pillar area. SCP-106 will be floating upside-down a few pillars away and will teleport to adjacent pillars, coming closer to the player. Every time SCP-106 teleports, the player is forced to blink.

In the throne room, SCP-106 will be perched atop a large throne-like column. The player is only able to see its eyes and upon approaching the throne, the camera is forced up in its direction. Staying too long in the room will cause a deep voice (possibly that of SCP-106) to tell the player to kneel.

  • 'Kneel.'

SCP-106 can also spawn in events, such as in the Maintenance Tunnels, in front of SCP-895, or when it captures a janitor in an end room. It can also be seen traversing across the grated hallway and the T-shaped hallway where it drops a dead scientist from the ceiling.

In the T-shaped hallway or the four-way hallway, the player can occasionally find a large sinkhole in the center of the room. Walking into the center of it will cause the player to sink into it and be teleported to the Pocket Dimension.

SCP-106 appears at the Gate A ending, attempting to escape when it is effectively halted with the H.I.D. Turret, causing it to retreat to its pocket dimension. However, If SCP-106 is contained by the player beforehand, this cutscene will not occur and the player will unlock the alternate Gate A ending.

Judging by the corrosion found in Dr. Maynard's room and the fact that the player can find his security code note in the pocket dimension, it is presumed that Maynard was taken by SCP-106.

Dr. L.'s notes reveal that he was being tormented by SCP-106 and begun to go insane because of it. Entering his office will reveal that the room is completely corroded in moss stone similar to that of the Pocket Dimension.

SCP-106 can be detected using an S-NAV Ultimate, even if the corrosion sound is not heard.

WARNING: The following may contain spoilers about the game.
Documents


See also: Pre-game Events

At some point before the game's events, Agent Skinner (whom is actually a Chaos Insurgency operative) allowed SCP-106 to breach containment. This in turn allowed Dr. Maynard to enter SCP-079's containment chamber unnoticed as the site was busy dealing with SCP-106's breach.


Scp all scps documents

Recall Protocol[edit | edit source]

Upon entering SCP-106's containment chamber, the player has the option to use the Recall Protocol to re-contain SCP-106. The following is a step-by-step process to successfully recapture SCP-106:

  • Obtain an individual between the age of 10-25 (already done, thanks to a pre-restrained lure subject).
  • Turn off the magnets switch (ELO-IID magnetics).
  • Turn on the intercom to transmit the sound throughout the facility.
  • Press the femur breaker button (automated hydraulic press) and wait for SCP-106 to appear.
  • Once SCP-106 appears in the chamber, quickly turn the magnets back on.

This should successfully re-contain SCP-106 and it will no longer appear around the facility. Note, that if the player does not turn on the magnets before the screen blacks out from corrosion, SCP-106 will not be contained, and will chase the player instead. The player can also turn off the magnets once SCP-106 is contained if they want to release it. If the player fails to correctly contain the SCP or lets it out, it is impossible to re-contain it.

Re-containing SCP-106 also allows the player to reach an alternate Gate A ending.

A document about the protocol can be found on a desk next to a keyboard.

Gallery[edit | edit source]

  • The image of SCP-106's face that randomly appears when the player blinks in the Pocket Dimension.

  • SCP-106 on its throne in the Pocket Dimension. Note the glowing eyes.

  • SCP-106's old model from v0.1-0.5.6.

  • The label outside of SCP-106's containment chamber.

  • SCP-106's document.

  • SCP-106 as it appears in the loading screen.

v·d·e
Hostile
SCP-049 • SCP-106 • SCP-173 • SCP-939 • SCP-966
Harmful
SCP-008 • SCP-012 • SCP-079 • SCP-096 • SCP-205 • SCP-895 • SCP-970 • SCP-1025 • SCP-1048-A • SCP-1499
Harmless
SCP-035 • SCP-066 • SCP-372 • SCP-513 • SCP-682 • SCP-860 • SCP-990 • SCP-1048 • SCP-1123
Helpful
SCP-148 • SCP-294 • SCP-427 • SCP-500 • SCP-714 • SCP-914 • SCP-1162
Scrapped
SCP-178 • SCP-513-1 • SCP-650 • SCP-689 • SCP-1074
Joke
Retrieved from 'https://scpcb.gamepedia.com/SCP-106?oldid=42673'

SCP-682 shortly after escaping from containment, still recovering from acid immersion.

Item #: SCP-682

Object Class: Keter

Special Containment Procedures: SCP-682 must be destroyed as soon as possible. At this time, no means available to SCP teams are capable of destroying SCP-682, only able to cause massive physical damage. SCP-682 should be contained within a 5 m x 5 m x 5 m chamber with 25 cm reinforced acid-resistant steel plate lining all inside surfaces. The containment chamber should be filled with hydrochloric acid until SCP-682 is submerged and incapacitated. Any attempts of SCP-682 to move, speak, or breach containment should be reacted to quickly and with full force as called for by the circumstances.

Personnel are forbidden to speak to SCP-682, for fear of provoking a rage-state. All unauthorized personnel attempting to communicate to SCP-682 will be restrained and removed by force.

Due to its frequent attempts at containment breach, difficulty of containment and incapacitation, and high threat of Foundation Exposure, SCP-682 is to be contained in site [REDACTED]. The Foundation will use the best of its resources to maintain all land within fifty (50) kilometers clear of human development.

Description: SCP-682 is a large, vaguely reptile-like creature of unknown origin. It appears to be extremely intelligent, and was observed to engage in complex communication with SCP-079 during their limited time of exposure. SCP-682 appears to have a hatred of all life, which has been expressed in several interviews during containment. (See Addendum 682-B).

SCP-682 has always been observed to have extremely high strength, speed, and reflexes, though exact levels vary with its form. SCP-682's physical body grows and changes very quickly, growing or decreasing in size as it consumes or sheds material. SCP-682 gains energy from anything it ingests, organic or inorganic. Digestion seems to be aided by a set of filtering gills inside of SCP-682's nostrils, which are able to remove usable matter from any liquid solution, enabling it to constantly regenerate from the acid it is contained in. SCP-682's regenerative capabilities and resilience are staggering, and SCP-682 has been seen moving and speaking with its body 87% destroyed or rotted.

Scp

In case of containment breach, SCP-682 is to be tracked and re-captured by all available Mobile Task Forces, and no teams with fewer than seven (7) members are cleared to engage it. To date (██-██-████), attempted breaches have numbered at seventeen (17), while successful breaches have numbered at six (6). (See Addendum 682-D).

Addendum 682-B: Portion of recorded transcript of ██████.

<Begin Log, skip to 00h-21m-52s>

Dr. ██████: Now, why did you kill those farmers?

SCP-682: (No verbal communication)

Dr. ██████: If you don't talk now, we will remove you from this attempt and place you back into-

SCP-682: (Incomprehensible)

Dr. ██████: Pardon? (Motions to move microphone closer)

SCP-682: (Incomprehensible)

Dr. ██████: Speak up. (To Personnel D-085) Move the mic up closer.

SCP-682: …they were (Incomprehensible)…

Dr. ██████: (To Personnel D-085) That microphone has only so much gain, move it closer to it!

Personnel D-085: His throat's messed up man, look at it! He ain't talking- (Gasps and screams)

SCP-682: (Appearing to assault D-085's body) …they were… disgusting…

Dr. ██████: (Retreats from the room)

<End Log>

Addendum 682-D: Breaches with SCP-682:

1: First Occurrence, ██-██-████: Handled by Agent ███████, Agent ███, Agent ████████ (KIA), Personnel D-129 (KIA), Personnel D-027 (KIA), Personnel D-173 (KIA), Personnel D-200 (KIA), Personnel D-193 (KIA)

2: Second Occurrence, ██-██-████: Handled by Agent ███, Agent ████████████, Dr. ███████, Personnel D-124, Personnel D-137 (KIA), Personnel D-201 (KIA), Personnel D-202 (KIA), Personnel D-203 (KIA)

3: Third Occurrence, ██-██-████: Handled by Agent ███████, MSgt █████████, Agent ████████, Agent ██████ (KIA), Personnel D-018 (KIA), Personnel D-211 (KIA), Personnel D-216

4: Fourth Occurrence, ██-██-████: Handled by Agent ████████, SSgt ██████, TSgt █████, Pvt ████████, Pvt █████, Lt. ████████████, SSgt ████████ (KIA), Col ████████ (KIA), Pvt ███████ (KIA), Pvt ██████ (KIA), Agent ███ (KIA)

Scp Containment Breach Documents

5: Fifth Occurrence, ██-██-████: Handled by Personnel D-221, Agent ██████████ (KIA), Agent ████████ (KIA), Agent ██████ (KIA), Personnel D-028 (KIA), Personnel D-111 (KIA), Personnel D-281 (KIA), Personnel D-209 (KIA)

6: Sixth Occurrence, ██-██-████: Handled by Agent ██████████, Agent ██████, Personnel D-291 (MIA), Agent ████████ (KIA), Agent █████████████ (KIA), Personnel D-299 (KIA), Personnel D-277 (KIA), Personnel D-278 (KIA), Personnel D-279 (KIA)

Addendum 682-E: Termination Options:

Log of event 682-E18: Dr. █████ attempts to use SCP-409 on SCP-682. General ███, General ██████, and Dr. ██████████ observing.

0400: Exposure. SCP-682 began to tear at the point of contact, causing massive trauma to the area. SCP-682 requests several times to know what it has been exposed to.

0800: Crystallization begins, spreading much slower than normal.

1200: SCP-682 shows signs of extreme pain, and begins having seizures

1300: Crystallization stops at 62% conversion. Crystallized area explodes, causing massive physical trauma to SCP-682

1400: SCP-682 recovers from exposure, despite the loss of limbs and organs. SCP-682 begins regeneration, stating that it will attempt to kill and consume all staff involved in Event 682-E18.

Scp Containment Breach Documents Pdf

SCP-682 appears to now be immune to SCP-409. Use of other SCP items to terminate SCP-682 must now first be tested on samples of SCP-682 before full-scale testing.

Scp Containment Breach Documents Sample

In accordance the Dr. ████████'s recommendations (see Document 27b-6), Dr. ███████ and Dr. █████ have requested permission to attempt the termination of SCP-682 using SCP-689. The request is currently pending approval from the ████████.

Create A Scp Document

It has also been suggested by Dr. Gears to use SCP-182 in an attempt to communicate with SCP-682. SCP-182 has expressed reluctance, and refuses to enter the containment center of SCP-682, if at all possible.

Addendum 682-F: Termination Log:
Experiment-Log-T-98816-oc108-682